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	<title>Comments on: Virtual Worlds For Fun and Writers, Or How To Make The Most of a Second Life</title>
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	<link>http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/</link>
	<description>What's hip, what's now, what's tomorrow in the romance genre world.</description>
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		<title>By: Diana Hunter</title>
		<link>http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/comment-page-1/#comment-18159</link>
		<dc:creator>Diana Hunter</dc:creator>
		<pubDate>Fri, 22 Jun 2007 13:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/#comment-18159</guid>
		<description>Hi, Kassia!

As one of the authors who joined SL for the express purpose of promoting my works, I thought I&#039;d chime in here and add my two cents...:)

SL has great possibilities and you&#039;re limited only by your own imagination. I do live readings of my work using streaming technology (which, let me assure you, is incredibly easy! Took me about 1/2 hr to get my mind around broadcasting and I was off and talking!). Currently I&#039;m offering writing workshops on Book Island, one of several sims dedicated to publishers and writers. It&#039;s loads of fun and I get to meet readers in a way I never thought possible.

You may hear SL is a lot of sex clubs and to be honest, there ARE a lot of them. So why not make them work to your advantage? I have a shop in Damsel where I post VERY explicit excerpts from my erotic romances...and also provide the toys mentioned in the excerpts so people can bring along a loved one and re-enact what they just read . 

The one point I want to make, though, is that SL is NOT a game. It ceased to be that years ago, morphing into a true virtual world where everything you see was created by a real person sitting at home on the other side of their computer screens. Every person you meet is a real person...there are no computers to talk to who give you canned responses. One newbie I met was astonished that she&#039;d had a conversation with a bartender that seemed like he&#039;d really been listening to her. She was used to true games (like World of Warcraft, among dozens) where NPC (non-player characters) were controlled and scripted by a computer. When I explained to her that the bartender was a real person sitting at a computer and talking to her, it blew her mind.

Come on in...I&#039;d love to see you in-world and get a chance to talk with you!

Diana Hunter (Diana Allandale in-world)</description>
		<content:encoded><![CDATA[<p>Hi, Kassia!</p>
<p>As one of the authors who joined SL for the express purpose of promoting my works, I thought I&#8217;d chime in here and add my two cents&#8230;:)</p>
<p>SL has great possibilities and you&#8217;re limited only by your own imagination. I do live readings of my work using streaming technology (which, let me assure you, is incredibly easy! Took me about 1/2 hr to get my mind around broadcasting and I was off and talking!). Currently I&#8217;m offering writing workshops on Book Island, one of several sims dedicated to publishers and writers. It&#8217;s loads of fun and I get to meet readers in a way I never thought possible.</p>
<p>You may hear SL is a lot of sex clubs and to be honest, there ARE a lot of them. So why not make them work to your advantage? I have a shop in Damsel where I post VERY explicit excerpts from my erotic romances&#8230;and also provide the toys mentioned in the excerpts so people can bring along a loved one and re-enact what they just read . </p>
<p>The one point I want to make, though, is that SL is NOT a game. It ceased to be that years ago, morphing into a true virtual world where everything you see was created by a real person sitting at home on the other side of their computer screens. Every person you meet is a real person&#8230;there are no computers to talk to who give you canned responses. One newbie I met was astonished that she&#8217;d had a conversation with a bartender that seemed like he&#8217;d really been listening to her. She was used to true games (like World of Warcraft, among dozens) where NPC (non-player characters) were controlled and scripted by a computer. When I explained to her that the bartender was a real person sitting at a computer and talking to her, it blew her mind.</p>
<p>Come on in&#8230;I&#8217;d love to see you in-world and get a chance to talk with you!</p>
<p>Diana Hunter (Diana Allandale in-world)</p>
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		<title>By: Kassia Krozser</title>
		<link>http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/comment-page-1/#comment-18154</link>
		<dc:creator>Kassia Krozser</dc:creator>
		<pubDate>Fri, 22 Jun 2007 05:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/#comment-18154</guid>
		<description>Bettie -- your comment made me laugh. Mostly because the one fatal flaw that Neal Stephenson has is his inability to end his books. Thus the 900-page (per book) trilogies!

I was skeptical of the whole Second Life thing as well, but as I&#039;ve seen how real humans are interacting with the virtual world, even my natural cynicism has been abated. Granted, my poor little laptop doesn&#039;t have the oomph to enter the world, but I do steal my husband&#039;s mega-machine to check in. I am truly fascinated by what authors and publishers (and other businesses) are doing. And it really is cool!</description>
		<content:encoded><![CDATA[<p>Bettie &#8212; your comment made me laugh. Mostly because the one fatal flaw that Neal Stephenson has is his inability to end his books. Thus the 900-page (per book) trilogies!</p>
<p>I was skeptical of the whole Second Life thing as well, but as I&#8217;ve seen how real humans are interacting with the virtual world, even my natural cynicism has been abated. Granted, my poor little laptop doesn&#8217;t have the oomph to enter the world, but I do steal my husband&#8217;s mega-machine to check in. I am truly fascinated by what authors and publishers (and other businesses) are doing. And it really is cool!</p>
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		<title>By: bettie</title>
		<link>http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/comment-page-1/#comment-18153</link>
		<dc:creator>bettie</dc:creator>
		<pubDate>Fri, 22 Jun 2007 03:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/#comment-18153</guid>
		<description>I love Stephenson, and Snow Crash is on my top ten list of books, ever (Sorry, &lt;i&gt;Moby Dick&lt;/i&gt;, I know you&#039;re all symbolic and shit, but the Deliverator just plain rocks).  I don&#039;t get MMOs, though.  I play plenty of videogames - but never online.  Maybe I don&#039;t play well with others?  Given that my chosen game genres seem to be &quot;jump around in cutesy land&quot; or &quot;kill/break/explode &lt;i&gt;everything&lt;/i&gt;&quot; this is probably for the best.  

Also, given the way mission-centered offline games suck up my time, I&#039;ve developed a very legitimate fear of open-ended real-time games.  When I want an engrossing alternate reality, books are still my preferred method of escape.  They may suck me in, but they&#039;re naturally self-limiting.  All books end sooner or later - even &lt;i&gt;The Baroque Cycle&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>I love Stephenson, and Snow Crash is on my top ten list of books, ever (Sorry, <i>Moby Dick</i>, I know you&#8217;re all symbolic and shit, but the Deliverator just plain rocks).  I don&#8217;t get MMOs, though.  I play plenty of videogames &#8211; but never online.  Maybe I don&#8217;t play well with others?  Given that my chosen game genres seem to be &#8220;jump around in cutesy land&#8221; or &#8220;kill/break/explode <i>everything</i>&#8221; this is probably for the best.  </p>
<p>Also, given the way mission-centered offline games suck up my time, I&#8217;ve developed a very legitimate fear of open-ended real-time games.  When I want an engrossing alternate reality, books are still my preferred method of escape.  They may suck me in, but they&#8217;re naturally self-limiting.  All books end sooner or later &#8211; even <i>The Baroque Cycle</i></p>
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		<title>By: Kalen Hughes</title>
		<link>http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/comment-page-1/#comment-18151</link>
		<dc:creator>Kalen Hughes</dc:creator>
		<pubDate>Thu, 21 Jun 2007 22:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/#comment-18151</guid>
		<description>I don&#039;t get the whole SL thing. But then I don&#039;t get Sims or Video Games, either. I think I&#039;m missing a gene that connects you to the 21st century (I mean, hello, I got a graduate degree in handset type and book binding, how retro can you get?).</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get the whole SL thing. But then I don&#8217;t get Sims or Video Games, either. I think I&#8217;m missing a gene that connects you to the 21st century (I mean, hello, I got a graduate degree in handset type and book binding, how retro can you get?).</p>
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		<title>By: Sharon</title>
		<link>http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/comment-page-1/#comment-18148</link>
		<dc:creator>Sharon</dc:creator>
		<pubDate>Thu, 21 Jun 2007 19:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/#comment-18148</guid>
		<description>Kassia, you&#039;re so right on time with this because I just joined SL a couple of weeks ago to write articles for a blog on virtual worlds.  I&#039;ve seen that they have businesses and guest musicians/singers giving concerts.  I think Koontz even gave a reading and I was wondering how to do that myself.

I&#039;ve picked money off trees, know how to fly (although like you, I have bumpy landings), somehow always walk too far and wind up in the ocean or in a wall, have danced the night away at a club and have done some serious shopping.  BTW, their linden currency can translate into actual money, which is why the IRS is looking into SL business transactions.

I already wrote about my first experience as Elayne Janus in &lt;a href=&quot;http://sharoncullars.blogspot.com/2007/06/meet-elayne-janus-i-finally-gave-in-and.html&quot; rel=&quot;nofollow&quot;&gt;Meet Elayne Janus&lt;/a&gt; at my blog.  My first article will be going up at MMOGazette.</description>
		<content:encoded><![CDATA[<p>Kassia, you&#8217;re so right on time with this because I just joined SL a couple of weeks ago to write articles for a blog on virtual worlds.  I&#8217;ve seen that they have businesses and guest musicians/singers giving concerts.  I think Koontz even gave a reading and I was wondering how to do that myself.</p>
<p>I&#8217;ve picked money off trees, know how to fly (although like you, I have bumpy landings), somehow always walk too far and wind up in the ocean or in a wall, have danced the night away at a club and have done some serious shopping.  BTW, their linden currency can translate into actual money, which is why the IRS is looking into SL business transactions.</p>
<p>I already wrote about my first experience as Elayne Janus in <a href="http://sharoncullars.blogspot.com/2007/06/meet-elayne-janus-i-finally-gave-in-and.html" rel="nofollow">Meet Elayne Janus</a> at my blog.  My first article will be going up at MMOGazette.</p>
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		<title>By: Kristen Painter</title>
		<link>http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/comment-page-1/#comment-18144</link>
		<dc:creator>Kristen Painter</dc:creator>
		<pubDate>Thu, 21 Jun 2007 14:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/#comment-18144</guid>
		<description>I was on Second Life for a bit but gave it up. I already have too many real life things sucking up my time.</description>
		<content:encoded><![CDATA[<p>I was on Second Life for a bit but gave it up. I already have too many real life things sucking up my time.</p>
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		<title>By: Charlene Teglia</title>
		<link>http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/comment-page-1/#comment-18142</link>
		<dc:creator>Charlene Teglia</dc:creator>
		<pubDate>Thu, 21 Jun 2007 13:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/#comment-18142</guid>
		<description>Heh. My husband showed me this last year. We are both Stephenson fans, and giggled about seeing it brought to life.</description>
		<content:encoded><![CDATA[<p>Heh. My husband showed me this last year. We are both Stephenson fans, and giggled about seeing it brought to life.</p>
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		<title>By: Kerry Allen</title>
		<link>http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/comment-page-1/#comment-18141</link>
		<dc:creator>Kerry Allen</dc:creator>
		<pubDate>Thu, 21 Jun 2007 13:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.romancingtheblog.com/blog/2007/06/21/virtual-worlds-for-fun-and-writers-or-how-to-make-the-most-of-a-second-life/#comment-18141</guid>
		<description>Oh, you HAD to get me started. Like the Sims addiction wasn&#039;t bad enough...</description>
		<content:encoded><![CDATA[<p>Oh, you HAD to get me started. Like the Sims addiction wasn&#8217;t bad enough&#8230;</p>
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