Way back in, oh, I think it was 1992, I had an obsession with eating pizza. It was due to the book Snow Crash by Neal Stephenson. One of the main characters was the “Deliveratorâ€, your basic futurist Domino’s delivery person.
Reading about pizza makes me crave pizza. I am probably a marketer’s dream.
Snow Crash introduced the world to the Metaverse, a robust virtual world where real-life (and virtual) business was transacted in a virtual environment. Rather than face-to-face in-person meetings, it featured face-to-face avatar meetings. The line between reality and the Metaverse was fluid. The two impacted each other in the same way that the actions of China impact U.S. policies.
That sort of powerful connectiveness is not, by the way, the case in Second Life, a real-life (hmm, virtual real-life?) representation of Stephenson’s vision. As the reporter I hired to cover Second Life for Booksquare recently noted, the resemblance is so real that “…Stephenson should probably consider suing for royalties. Or at least get his own virtual island for free.”
Of course, Neal Stephenson is too busy in the Baroque era to worry about the manifestation of his imagination. Or maybe he figures it was one of those ideas that was so obvious, somebody would create it.
Second Life, I’m going to tell, you is weird. Not weird as in “the first time you eat sashimi†way, but weird in the anything goes sort of way. The kind of weird that makes you want to leap in and join the fun…or the kind of fun that makes you think, “Hmm, I think I’m going to take my time with this crazy thing.” It is as normal as your basic suburban neighborhood and as strange as you imagine the your crazy neighbor’s garage. Whatever you can imagine, you can build. The laws of gravity and physics and – unfortunately – good taste have no place in Second Life.
Okay, maybe some laws of physics. I never did pay the kind of attention to the hard sciences I should have. The good taste is a matter of opinion, and, well, you have to wonder about people sometimes.
Authors and publishers are naturally migrating to the virtual world, some very successfully, some with the same kind of caution that makes it clear that they are not ready for the experience. In the article noted about, Second Life reporter Ronin Kurosawa (a real human who is seeing his freelance career explode due to his unique beat) looks at the publishing industry in Second Life; he’s finishing up on a second article about what authors are doing. It should be posted on Booksquare next week. I’ve seen the drafts and do recommend that you check it out as there are some cool things happening.
Since he’s going to deal with the reality of Second Life, I thought that I would focus on the possibility of the virtual world. One thing that I think is important to remember is that, unlike other worlds, you, the creator or purchaser of property actually own that property. What you build is yours. People are making money in Second Life just like real life.
They’re also spending money and some of the ideas I’ve had for authors and publishers who enter this virtual world do require some sort of cash outlay. The good news is that the value of the Linden (the Second Life currency) to the dollar is about 268:1. It seems like you’re spending a lot of money, but it’s really not a huge amount. Unless you go crazy.
I don’t advise going crazy. Start moderate and see how it goes.
In addition to using Second Life for writing, authors can use Second Life for world-building. There is a region called “Caledon†in Second Life. I was made aware of it when someone on a readers’ list alerted the group to a virtual exhibition of cartoons about the Prince Regent. Regency fans who couldn’t afford to visit the UK could wander and view these cartoons in great detail. Sure you could go the organization’s website to see these images, or you could interact with them much in the way you would a physical museum (complete with benches to rest your weary virtual feet).
But Caledon itself is fascinating. It is a very detailed – very detailed – representation of a Steampunk village (Steampunk being that weird nexus between Victorian technology and punk rock attitude), done up in Victorian style. As you wander through shops and offices and even homes, you are treated to a rich visual experience. Details from flickering gas lamps to ornate carpeting capture the eye. Walls are textured, paintings on walls are detailed, the crown moulding is three dimensional. Outside the buildings, green space and walkways meander through the village.
If you are a creator of a “world†– be it Hogwarts or a gritty interplanetary adventure – you can use Second Life to build your world beyond the book. Rather than trying to imagine the layout of a house, you can build the house with secret staircases and all. This is a great opportunity for authors who want to extend their readers’ experience beyond the book, to tell the story in a different way. Imagine what you could do with your work if you built out a virtual representation of a fictional place.
I’m sure even the most casual self-promoters among you can see the possibilities for creating new kinds of promotion as well.
Another fun possibility of Second Life is character development. I know one participant who has used his experience to work out the actions and reactions of various characters. He is developing character voice and mannerisms. How does this man walk? What does he wear? What happens when he encounters a walking, talking butterfly on the street? He practices speech patterns as he talks to other members of Second Life.
Rather than endless character sketches, you can use the virtual world to find your character’s voice (note: by voice, I mean written voice; SL is rolling out voice capability very soon, but it’s not the right choice for all participants, reasons being obvious!).
Likewise, you can use the space to plot and block scenes. Even sex scenes. Continuing with the example of a Regency romance, one could recreate a town home, a salon, even young bucks surrounding the roaring fire. You can see the room from the perspective of your point-of-view character. What does he or she see?
If you’re creative, you don’t even need your own virtual property and buildings. If I were writing a historical novel, I might just sneak into Caledon (using the SL search engine) and spend some time in the buildings there. You will also find virtual offices, houses, treehouses, submarines, even true-down-to-the-last-detail airplanes. I think one of the great strengths of this virtual world in the future will be the ability to render objects we interact with in a flat or limited point-of-view in a three-dimensional way.
And by three-dimensional, yes, if your avatar doesn’t dress in a flattering style, there’s a chance that his/her/its butt does look big in that outfit. And everyone can tell.
You can also, with a useful and loving friend, actually “act†out certain scenes to get a sense of dialogue and action.
Oh, yes, Second Life comes with a learning curve. My avatar has mastered the knack of flying, but is not so good with the landing. And in Second Life, as in real life, she is obsessed with shoe shopping. The overall shopping experience in Second Life is not a rich as it could be, especially considering the rich capabilities of the virtual environment. This is, I believe, more a matter of resource (computing) management than lack of imagination.
So go ahead, login, pick a crazy name (I’m Bernadette Voom and my avatar looks amazingly like my Booksquare logo), and fly around.
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Oh, you HAD to get me started. Like the Sims addiction wasn’t bad enough…
Heh. My husband showed me this last year. We are both Stephenson fans, and giggled about seeing it brought to life.
I was on Second Life for a bit but gave it up. I already have too many real life things sucking up my time.
Kassia, you’re so right on time with this because I just joined SL a couple of weeks ago to write articles for a blog on virtual worlds. I’ve seen that they have businesses and guest musicians/singers giving concerts. I think Koontz even gave a reading and I was wondering how to do that myself.
I’ve picked money off trees, know how to fly (although like you, I have bumpy landings), somehow always walk too far and wind up in the ocean or in a wall, have danced the night away at a club and have done some serious shopping. BTW, their linden currency can translate into actual money, which is why the IRS is looking into SL business transactions.
I already wrote about my first experience as Elayne Janus in Meet Elayne Janus at my blog. My first article will be going up at MMOGazette.
I don’t get the whole SL thing. But then I don’t get Sims or Video Games, either. I think I’m missing a gene that connects you to the 21st century (I mean, hello, I got a graduate degree in handset type and book binding, how retro can you get?).
I love Stephenson, and Snow Crash is on my top ten list of books, ever (Sorry, Moby Dick, I know you’re all symbolic and shit, but the Deliverator just plain rocks). I don’t get MMOs, though. I play plenty of videogames – but never online. Maybe I don’t play well with others? Given that my chosen game genres seem to be “jump around in cutesy land” or “kill/break/explode everything” this is probably for the best.
Also, given the way mission-centered offline games suck up my time, I’ve developed a very legitimate fear of open-ended real-time games. When I want an engrossing alternate reality, books are still my preferred method of escape. They may suck me in, but they’re naturally self-limiting. All books end sooner or later – even The Baroque Cycle
Bettie — your comment made me laugh. Mostly because the one fatal flaw that Neal Stephenson has is his inability to end his books. Thus the 900-page (per book) trilogies!
I was skeptical of the whole Second Life thing as well, but as I’ve seen how real humans are interacting with the virtual world, even my natural cynicism has been abated. Granted, my poor little laptop doesn’t have the oomph to enter the world, but I do steal my husband’s mega-machine to check in. I am truly fascinated by what authors and publishers (and other businesses) are doing. And it really is cool!
Hi, Kassia!
As one of the authors who joined SL for the express purpose of promoting my works, I thought I’d chime in here and add my two cents…:)
SL has great possibilities and you’re limited only by your own imagination. I do live readings of my work using streaming technology (which, let me assure you, is incredibly easy! Took me about 1/2 hr to get my mind around broadcasting and I was off and talking!). Currently I’m offering writing workshops on Book Island, one of several sims dedicated to publishers and writers. It’s loads of fun and I get to meet readers in a way I never thought possible.
You may hear SL is a lot of sex clubs and to be honest, there ARE a lot of them. So why not make them work to your advantage? I have a shop in Damsel where I post VERY explicit excerpts from my erotic romances…and also provide the toys mentioned in the excerpts so people can bring along a loved one and re-enact what they just read .
The one point I want to make, though, is that SL is NOT a game. It ceased to be that years ago, morphing into a true virtual world where everything you see was created by a real person sitting at home on the other side of their computer screens. Every person you meet is a real person…there are no computers to talk to who give you canned responses. One newbie I met was astonished that she’d had a conversation with a bartender that seemed like he’d really been listening to her. She was used to true games (like World of Warcraft, among dozens) where NPC (non-player characters) were controlled and scripted by a computer. When I explained to her that the bartender was a real person sitting at a computer and talking to her, it blew her mind.
Come on in…I’d love to see you in-world and get a chance to talk with you!
Diana Hunter (Diana Allandale in-world)